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Behavioral economics of Free to Play games

@teapot wrote: No, seriously man... I know it makes me sound like a dick but at some point a person has to take charge of grasping concepts for themselves because, while it would be nice to assume...

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Behavioral economics of Free to Play games

@AsteriskCGY wrote: At level 82 without powerups, other than the free ones they give you. Course, at this point I'm looking at wins based on more luck than skill. Without the right colored drops, some...

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Behavioral economics of Free to Play games

@fuzzyfungus wrote: Boundegar: I stand by the part about these tricks being evil, in the old-fashioned brimstone sense of the word. Oh, I fully agree that both f2p-pushers and casino operators are...

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Behavioral economics of Free to Play games

@Gekiganger3 wrote: It seems like a lot of these methods are not only pretty much scams, but also make the resulting game worse in terms of being a game than it would be if it were a package you paid...

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Behavioral economics of Free to Play games

@cegev wrote: If you're dumb enough to not realise that a "game" is merely designed to be impossible without spending then you get what you deserve. Except the techniques described here go quite a bit...

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Behavioral economics of Free to Play games

@DloBurns wrote: teapot: If a game is good it will just cost $ in the store. What about online subscription-games like TF2 which went f2p? Read full topic

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Behavioral economics of Free to Play games

@Nicnivian wrote: TF2 wasn't subscription based. It was a single purchase and that was it. I always felt the in-game purchases for TF2 were more of a donation system. VALVe always added new content...

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Behavioral economics of Free to Play games

@InnerPartisan wrote: I've played World of Tanks for a while a year or so ago, and yeah, I always was under the impression that the "monetization" (one of the most hateful words in the English...

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Behavioral economics of Free to Play games

@Mike_Eitel wrote: I am on level 316 on Candy Crush and haven't spend a single penny on it. I don't think it is hard enough to warrant money, nor the increases are fluid or uniform. Many times there...

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Behavioral economics of Free to Play games

@Humbabella wrote: I fell like I understand your position, but I think there is a step between saying that people need to learn how to be less vulnerable because the world isn't kind and saying that...

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Behavioral economics of Free to Play games

@Humbabella wrote: One thing I noticed in the article was that it talked about how these tricks work on people, but there was no mention of what differentiates the vulnerable from the non-vulnerable...

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Behavioral economics of Free to Play games

@jeff_fisher wrote: I think there is such a thing as ethical free to play and unethical free to play. What are you are buying? In the "free to play" models that I see as ethical for the most part...

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Behavioral economics of Free to Play games

@foobird wrote: Once upon a time it was considered evil by most people to take someones money without providing any benefit to people or society (and I am not talking about entertaining video games.)...

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Behavioral economics of Free to Play games

@dragonfrog wrote: You're replying as though to an article-reader... Read full topic

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Behavioral economics of Free to Play games

@justins wrote: How about GAIN? It's free to play but it pays you if you play it a lot. It's actually a realtime market simulator but it plays more like a game. Disclaimer: I'm a founder. It really is...

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Behavioral economics of Free to Play games

@Bahumat wrote: I know I'm a little late to this discussion, but I thought I'd bring this to your attention, @doctorow, from the very excellent MCA Hogarth's blog (she of the recent Spots the Space...

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Behavioral economics of Free to Play games

@fuzzyfungus wrote: Humbabella: what differentiates the vulnerable from the non-vulnerable (other than age). I'm not a subject matter expert; but my guess is that whatever the vendors know about...

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Behavioral economics of Free to Play games

@teapot wrote: Yes, it WENT free to play after (I presume) they adjusted their strategy due to reaching the limits of market penetration for customers who were willing to pay. It didn't start as a f2p...

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Behavioral economics of Free to Play games

@teapot wrote: We don't blame a smaller, weaker person for folding to physical coercion by a larger stronger person. Your example ignores the option of running away which is akin to my treatment of...

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Behavioral economics of Free to Play games

@teapot wrote: I really don't think you can find me one example of the kind of game that operates as you describe (non paying players: difficult game / paying players: impossible game.) They do not...

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Behavioral economics of Free to Play games

@Humbabella wrote: Your example ignores the option of running away which is akin to mytreatment of f2p. Also physical coercion is not legal while thesescummy tricks are somewhat legal. Well, unless...

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Behavioral economics of Free to Play games

@Humbabella wrote: I think this is a very different problem than compulsive gambling. What I've read about compulsive gambling (and I'm no expert either) suggested that one of the features of a...

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Behavioral economics of Free to Play games

@teapot wrote: Adding further complications to an inaccurate analogy won't fix it. Accept that and come up with a better one. In your analogy the person is being assaulted (which is illegal) and the...

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Behavioral economics of Free to Play games

@ghostly1 wrote: Really... you seriously put MOST of the blame, not on people who actually DO bad acts, but on people who "should have known better?" I mean, I could understand maybe putting SOME of...

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Behavioral economics of Free to Play games

@doctorow wrote: This topic was automatically closed after 5 days. New replies are no longer allowed. Read full topic

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